Locations
Garage locations
To set up a new garage location, navigate to the file /config/config.lua
.
Search for the Config.Garages
list, copy the example provided below, paste it at the end of the list, and configure it.
[1] = {
coords = vector3(),
heading = 0.0,
pedModel = 'cs_siemonyetarian',
pedScenarion = 'WORLD_HUMAN_GUARD_STAND',
garTarget = {
label = 'Garage',
icon = 'fas fa-warehouse'
},
saveTarget = {
label = 'Save vehicle',
icon = 'fas fa-floppy-disk'
},
type = 'car',
groups = {},
blip = {
label = 'Garage',
Sprite = 357,
Display = 4,
Scale = 0.6,
Colour = 17
},
spawnPoints = {
[1] = vector4(-612.5026, -880.6654, 25.1574, 239.4885),
[2] = vector4(-610.6285, -877.9670, 25.2175, 231.8891),
[3] = vector4(-608.6071, -875.2656, 25.2778, 226.2089),
[4] = vector4(-606.5829, -873.0029, 25.3356, 224.2821)
}
},
Remember to change ID
of garage in bracket.
Explanations:
coords: Takes vector3 table, coords where garage ped and blip will be created.
heading: heading of ped.
pedModel: Model of ped. List of ped models.
pedScenario: Scenario that ped will play while standing.
garTarget:
label: Label of garage target option.
icon: Icon of garage target option.
saveTarget:
label: Label of save vehicle target option.
icon: Icon of save vehicle target option.
type: Type of vehicles stored in this garage.
Avaible options:
car
,boat
,plane
groups:
Table
orstring
with job name that can use this garage.blip:
label: Label of blip on map.
Sprite: Blip display icon on map. Avaible sprites.
Display: Blip display style on map. List of styles.
Scale: Scale of blip on map.
Colour: Colour of blip on map. Avaible colours.
spawnPoints:
Table
ofvector4
coords.
Impound locations
To set up a new impound location, navigate to the file /config/config.lua
.
Search for the Config.Impounds
list, copy the example provided below, paste it at the end of the list, and configure it.
[1] = {
coords = vector3(409.7520, -1621.9604, 29.2920),
heading = 214.7066,
pedModel = 'ig_trafficwarden',
pedScenario = 'WORLD_HUMAN_GUARD_STAND',
target = {
label = 'Impound',
icon = 'fas fa-warehouse'
},
type = 'car',
groups = {},
price = 1500,
blip = {
label = 'Impound',
Sprite = 68,
Display = 4,
Scale = 0.6,
Colour = 17
},
spawnPoints = {
[1] = vector4(417.2375, -1627.6993, 28.6737, 140.4234),
[2] = vector4(419.7489, -1629.4174, 28.6738, 139.7418),
[3] = vector4(421.0783, -1635.8705, 28.6740, 89.4203),
[4] = vector4(420.7894, -1638.8828, 28.6741, 88.6209),
[5] = vector4(420.8043, -1641.9955, 28.6727, 89.2366),
[6] = vector4(418.5450, -1646.4414, 28.6738, 50.7834)
}
}
Remember to change ID
of impound in bracket.
Explanations:
coords: Takes vector3 table, coords where garage ped and blip will be created.
heading: heading of ped.
pedModel: Model of ped. List of ped models.
pedScenario: Scenario that ped will play while standing.
target:
label: Label of impound target option.
icon: Icon of garage target option.
type: Type of vehicles to retrieve.
groups:
Table
orstring
with job name that can use this impound.price: Price of vehicle retrieve.
blip:
label: Label of blip on map.
Sprite: Blip display icon on map. Avaible sprites.
Display: Blip display style on map. List of styles.
Scale: Scale of blip on map.
Colour: Colour of blip on map. Avaible colours.
spawnPoints:
Table
ofvector4
coords.
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